July 18, 2026
Build generative tools for branding work
Branding work used to involve a lot of manual repetition.
You would define a visual idea, then make dozens of variations by hand: patterns, textures, compositions, masks, crops, little graphic systems that all needed to feel like they came from the same world.
That work is still about taste. But the way we produce the raw material can change.
For some brands, it makes sense to build a small custom tool around the visual system itself.
Not a huge product. Not a universal design platform. Just a focused instrument that understands the rules of one identity: its colors, grids, shapes, motion, density, distortion, rhythm. Then the designer is not repeating the same operation by hand. The designer is shaping the rules, tuning the system, selecting the moments that feel right.
I like this shift.
It keeps the work personal, but gives the brand a living machine for generating its own material. A pattern generator for one identity. A shader playground for one campaign. A dithering tool for one visual language.

I have been using Codex for this kind of thing: small tools that let me explore a visual system faster than I could build every variation manually.
One talk I recommend watching to understand principles is Design Engineering Night 8: Brand Engineering with Daniel Linthwaite.
Also here are a few examples of generative tools that are useful references (you could build your own like this):
I will publish a full note later about how I made a tool like this for myself.